GRASSROOTS
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GRASSROOTS *
MAN ON!
Brief
In our second short film, we wanted to tell the story of a character everyone knows: Baz - an ageing, unfit Sunday league footballer who lives for the weekend.
Every team has a Baz. He loves football, talks a good game, and will do anything to help the team - even if his body can’t quite keep up. He dreams of being back in the action, but unfortunately spends most of his time on the sideline. Poor Baz.
Client
Ritzy Animation
Style
3D / 2D
Genre
Character / Sport
Behind the scenes
Designing Baz was first on the list.
The design had to tick a few boxes:
Be OVERWEIGHT (but once fit)
Have ALL THE GEAR (but no idea)
Look FRIENDLY (and useless)
The real challenge? His face. We needed him to be likeable, not a hooligan - someone the audience could warm to, a far cry from your typical ‘lager lout’. Baz is just a guy who wants to be part of the team.
With Baz visiting several locations, at multiple times of day, our designers painted up several locations, and then our modeling team matched the design in 3D so that we could integrate our character to the scenes seamlessly
The animatic and storyboarding went through several iterations, evolving right through animation and even during the final render.
With some shots lasting just two frames, there was plenty of back-and-forth to make sure the story stayed clear and every cut hit just right.
We wanted the pace to pick up with each ‘loop’ of Baz’s story, showing his lifestyle spiralling as he grows increasingly demoralised by sideline football and the daily office grind.
And of course, Baz needed a full wardrobe to match. In total, there were over 60 clothing assets created, plus several texture variations of them - so wherever we put Baz, he looked the part.
Now for the bit we love the most. With Baz rigged for animation, we could start bringing him to life. Our animators did a few tests to make sure his personality was coming through and then it came to creating the 70+ shots in the edit - a massive undertaking.
Where needed the team had fun creating references (not helped by our office dog, Baxter) of some of the more complex movements, but as more and more shots had polished animation, the film was beginning to take shape.
As animation progressed, we began lighting, creating a repeatable setup so that shots could be built quickly, while giving us a lot of control in compositing. And all the while the edit was being refined so that every frame counted.
Our friends at BXFTYS layered on a gritty soundtrack to match the visuals, along with rich SFX captured straight from real football pitches and local bars - making the world of Baz feel authentic down to the last kick and clink of a pint.
To celebrate the end of a long production we decided to host an event to launch the film. It was great to see all the people that contributed to the film and our industry friends turn up.
Keeping the football theme, where better to host than Bar Kick - a fussball bar in the heart of Shoreditch.
WATCH
CREDITS
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CREDITS 〰️
Direction: Two Jeffs
Producers: Beth Yirtaw, Anika Zinat
Character Design: Jackie Nguyen, Maya Remenyi
Matte Paintings: Maya Remenyi, Gilbert McGirr, Marta Calvo
Storyboard: Marta Calvo
Editing: Dan Edgley
3D Model/Texture: Leo Rezende, Amina Muench, Ines Coimbra, Sophia Shephard
Rigging: RigIT.net, Vytautas Puisys
Animation: Vytautas Puisys, Dan Edgley, Kirsty Harris, Conor Ryan
Lighting & Compositing: Charlie Batho, Juliette Berthe, Maya Remenyi
Audio & Sound: BXFTYS